Created core procedural systems for in-game environments, including vegetation placement, buildings distribution, and river construction.
Worked in close collaboration with multidisciplinary teams of artists and programmers, ensuring alignment and integration of product features across the product’s lifecycle.
Implemented efficient CPU ray tracing algorithms for both single and batched intersection queries.
Managed asset performance via extensive and automated performance testing.
Provided specialist services to clients in the games and hardware industry within their development workflow.
Audited Unreal Engine and other software for their applicability to consoles.
Contributed to major AR, VR, and console platforms, including their SDK and subsequent Unreal Engine integrations.
Optimized, debugged, and created features for the Unreal Engine, including audio, graphical post processing, and the engine’s use of the Android platform.