Portfolio
My professional experience and projects
Projects
Career
2020 - 2025
Firaxis Games
Graphics Programmer
Created core procedural systems for in-game environments, including vegetation placement, buildings distribution, and river construction.
Worked in close collaboration with multidisciplinary teams of artists and programmers, ensuring alignment and integration of product features across the product’s lifecycle.
Implemented efficient CPU ray tracing algorithms for both single and batched intersection queries.
Managed asset performance via extensive and automated performance testing.
Sparks-Glencoe, MD
C++TypescriptUnreal EnginePythonVulkan
2018 - 2020
Disbelief
Programmer 1
Provided specialist services to clients in the games and hardware industry within their development workflow.
Audited Unreal Engine and other software for their applicability to modern consoles.
Contributed to major AR, VR, and console platforms, including their SDK and subsequent Unreal Engine integrations.
Optimized, debugged, and created features for the Unreal Engine, including audio, graphical post processing, and the engine’s use of the Android platform.
Cambridge, MA
C++Unreal EnginePython
2017 - 2018
Center for Architecture Science and Ecology (CASE)
Undergraduate Research Assistant
Developed web frontend and backend for data visualization funded by the Bill & Melinda Gates Foundation.
Integrated WebGL support for three-dimensional mesh manipulation to enable architectural visualization.
Troy, NY
Three.jsDocker
2014 - 2018